AGE RATINGS FOR COMPUTER AND VIDEO GAMES FOR U-18 E-ATHLETES
Abstract
Aim. This study addresses the critical issue of age-appropriate classification for computer and video games utilized in professional e-sports U-18 tournaments and the protection of U-18 e-athletes from inappropriate contents. Materials and methods. This research combines a comprehensive analysis of Russian and international legislation, theoretical frameworks on U-18 eSports and related contents, and comparative case studies of age labeling systems used in various countries. Results. This study demonstrates significant gaps in Russian legislation with respect to age labeling for U-18 e-athletes. The article substantiates that mandatory age labeling is essential for protecting U-18 e-athletes from inappropriate contents. Conclusion. The authors conclude that protecting youth e-athletes from inappropriate and potentially harmful contents necessitates mandatory age labeling systems for digital contents.
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